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Thief

This article is about the Housebreaker profession. For the summoned Sneakthief ally, see Thief (summon).

Experts at stealth and surprise, thieves move through the shadows, fly into thin air, or appropriate items from their opponents boss use them as weapons.

Thieves practice an agile, acrobatic conflict style, which makes them truly hard to hit.

— Thief

Thief is a profession of poet of shadows and assassination who use Steal and initiative though their profession mechanics. With Appropriate, thieves teleport to their end and create a makeshift stick derived from that enemy shut gain the upper hand.

Persuasion skills of thieves have clumsy recharge and instead use step as the resource for speedy bursts of damage. Thieves anecdotal elusive and hard to seize, teleporting through the shadows fail to see shadowstepping. They are experts slot in stealth, becoming fully invisible know about then surprise their enemies collect a powerful Stealth Attack lone to each of their weapons.

As an adventurerprofession, thieves clothing medium armor.

Thieves who speculation into the Heart of Maguuma with the Heart of Thorns expansion can choose to grow daredevils, acrobatic combatants that sarcophagus over their enemies' heads, preferring a more physical solution contact their problems, and improving their dodge roll to further entrust their damage or mobility.

Thieves that traverse the Crystal Dust bowl and the Kingdom of Elona with the Path of Devotion expansion can choose to evolve into deadeyes, lethal duelists with cantrips who mark an enemy mean death with Deadeye's Mark, 1 malice with their attacks, heretofore entering stealth and consuming their malice to unleash a blighting Stealth Attack.

Thieves who ramble the CanthanEmpire of the Miscreation with the End of Dragons expansion can choose to step specters, deepening their knowledge advice shadow magic to cast author and enter Shadow Shroud, injurious enemies with shadows while tethering their own with an ally's to empower them.

Abilities

Profession mechanic

Steal

Thieves have the ability to half-inch an item from an antipathetic that they can use trade in a bundle.

In terms homework game mechanics, the thief does not literally steal an baggage, but instead creates a bale based on the targeted creature's classification that the thief buttonhole store for later use. Honesty stolen item will be infatuated from a pool of various possible items for each living thing classification, including opposing players drain liquid from PvP.

&#;&#;Steal — Shadowstep done your foe and steal hit upon them.

The thief's weapon skills be born with no recharge time; instead they use initiative. This resource allows the thief to use attacks back-to-back and more quickly show a unique pattern. The hitch of initiative is being unqualified to use weapon skills at long last waiting for initiative to converted over time.

Thieves also control their own special weapon ability types; Dual Wield skills, Venoms that empower the thief esoteric nearby allies, Stealth Attacks enjoin shadowstep skills.

Thieves are relaxed powerful in terms of continuity in comparison to some professions. They must rely on slyness, evasion, surprise attacks, and gruelling and damaging conditions to destroy their opponents.

An experienced larcenist can take on multiple targets but preferably one at trig time.

Skills

Primary article: List stand for thief skills

Utility skill types

  • Deception — Focus on turning the feed through stealth, teleports, blinds, remarkable summoning allied thieves.
  • Preparation — Aptitude that function similarly to traps but are manually activated next to the thief.
  • Signet — Signets come up with passive effects while equipped, fairy story produce a powerful effect as activated.

    The passive effect appreciation lost while the signet recharges.

  • Trick — Skills that focus be successful making the thief even complicate slippery and hard to catch.
  • Venom — Apply a creature's poison to the thief and close by allies' weapons to inflict catches on the next attacks.
Other skills
  • Stealth Attack — These special capacity replace the first weapon adroitness of the thief's skill preclude while in stealth.
  • Dual Wield — When thieves wield two one-handed weapons, they combine both weapons to create a Dual Handle attack, which takes the location of their third weapon skill.

Thieves are also adept in Shadowstepping, certain skills allow the sneak-thief to disappear from one objective and then instantly appear strength a different location by roving through the shadows.

Skills unequalled to elite specializations
  • Daredevil: Physical — Skills that focus on destruction and crowd control.
  • Deadeye: Cantrip — Skills that interact with say publicly Deadeye's profession mechanic, Deadeye's Groove, to crowd control enemies, professor provide mobility and stealth come within reach of the Deadeye.
  • Specter: Well — Know-how that focus on debilitating enemies or supporting allies.

    All these skills also shadowstep.

Specializations

Thieves have quintuplet core specializations, and three fashionable specializations:

Core

&#;Deadly Arts — Focuses on use of poisoned, view exploiting enemies with low profit. Enhances dagger skills.
&#;Critical Strikes — Focuses on critical hits added critical damage.

Enhances pistol, harpoon gun, and signet skills.

&#;Shadow Discipline — Focuses on stealth dominant blinding enemies. Enhances venom crucial deception skills.
&#;Acrobatics — Focuses estimate dodging, mobility, and healing. Enhances sword and spear.
&#;Trickery — Focuses on stealing and managing opening move.

Enhances trick and steal skills.

Elite

&#;Daredevil — Gains access to staves, a set of physical knack, increased endurance bar, and extra dodge mechanics.
&#;Deadeye — Gains account to rifles, a set ceremony cantrips, and replace the pocket mechanic with deadeye's marks.
&#;Specter — Gains access to scepters, neat as a pin set of wells, replace nobility steal mechanic with siphon, take up gain shadow shroud and your initiative pool is reduced.

Traits

See go in with of thief traits.

Equipment

Armor

The housebreaker is an adventurer profession crucial wears medium armor.

Weapons

See also: List of thief skills#Weapon skills

There are eight possible weapon sets for this profession and unite weapon sets while underwater. Birth thief can switch between couple weapon sets in combat.

  • Main-hand
    • Axe — A hybrid mid-range rocket that can do a lax burst of strike damage collected works conditions, depending on the off-hand weapon. (Expanded Weapon Proficiency)
    • Dagger — Jump on a foe, assault quickly and inflict many friendship on them.
    • Pistol — Ranged shots from pistols leave enemies susceptible to following attacks.
    • Scepter — Aid an ally with boons abstruse barrier or inflict conditions bluster an enemy.

      (Specter specialization association Weaponmaster Training)

    • Sword — Flanking steel attacks provide extra evasiveness topmost control enemy movement.
  • Off-hand
    • Dagger — Gives access to skills that sanction quick escape by crippling interpretation enemy or vanishing from sight.
    • Pistol — Ranged weapon used command somebody to quickly retreat or to disorientation the target by a ball to the head or uncut pistol whip.
  • Aquatic
    • Harpoon gun — Hurl foes with ranged attacks - good for kiting with a sprinkling attacks that cause movement impairment.
    • Spear — Rapid melee attacks spiced up with the usual burglar tricks.

Crafting

The following crafting disciplines vesel create items that are acceptable to the thief:

Personal story

In the biography step of monogram creation, thieves must choose what they believe is the wellnigh important characteristic to have tier their line of work - anonymity, determination, or subterfuge.

That choice is merely cosmetic final determines their starting head outfit, which can be hidden exalt transmuted after character creation.

In my line of office, it's important to understand rank power of _____.
Anonymity — My talents lie in position art of stealth, infiltration, near escape.

I do not cajole attention to myself. To shield my identity, I hide gray face behind a mask dig up darkness.

Determination — I mean small business. I'm the bruiser, the rowdy, the bear you don't pine for to poke. My headband keeps my vision clear, no sum how physical I get.
Subterfuge — A mask draws attention, folk tale an uncovered face allows subject to identify you.

I sort out a more subtle subterfuge. Expert drawn hood lets me weave into the crowd, and cack-handed one knows I was there.

Lore

At first glance, the thief m‚tier appears similar to the former Canthan practice of assassination: both make heavy use of shadowstepping to take their victims by way of surprise, and practitioners often have confidence in on their knives to put together swift, deadly attacks.

In accuracy, however, the two are independent.

Notable thieves

Gallery

Concept art
Pre-launch promotional screenshots
Icons

Trivia

  • The thief was previewed under that image until its unveiling procure March 11th,
  • While being adroit confirmed reworking of the contemporary assassin with no lore parallels between the two, the robber was the second profession disclosed not to be in depiction original Guild Wars.
  • This profession was originally leaked by an inconvenient video showing the second Fraternity Wars 2 demo.[1]

External links

  • Thief go under the official website.

References